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Text File  |  1997-04-14  |  4KB  |  76 lines

  1. //--------------------------------------------------------------------------
  2. // Screenplay for Training Menu IndexScen = 12
  3. //--------------------------------------------------------------------------
  4. Background=[menu/common/fon_entr.pcx]
  5. FADE=[5]
  6. //NONE
  7. Animation=[menu/english/scen1.ani,menu/english/scen1.bin]
  8. // Training Pictos
  9. // xButton,yButton,OffHighX,OffHighY
  10. Button=[Picto,4,89,144,45,0,3,PIC_TRAINING,PIC_TRAINING,PIC_TRAINING_HI]
  11. // Save Button is brench button
  12. Button=[Branch,1,25,MENU_TRANSITION,112,326,3,DISK,DISK,HIGHLIGHT_CERC,NONEKEY]
  13. // Link Button is branch button
  14. //Button=[Branch,1,31,MENU_TRANSITION,53,326,3,LINK,LINK,HIGHLIGHT_CERC,NONEKEY]
  15. // LINK Button branch type
  16. Button=[Trick,53,326,LINKGRY]
  17. // Globe Button branch type
  18. Button=[Weather,1,112,212,2,2,HIGHLIGHT_CERC,RAIN,SUN,RAIN_SUN,SUN_RAIN,RAIN_SUN,SUN_RAIN]
  19. Button=[Levels,1,53,212,3,3,HIGHLIGHT_CERC,LEVEL1,LEVEL2,LEVEL3,LEVEL12,LEVEL23,LEVEL31,LEVEL13,LEVEL21,LEVEL32]
  20. Button=[FieldType,1,112,269,2,HIGHLIGHT_CERC,ANIM_INDOOR,ANIM_OUTDOOR,INDOOR_OUTDOOR,OUTDOOR_INDOOR]
  21. // Option Button branch type
  22. Button=[Branch,1,5,MENU_TRANSITION,53,269,3,TOOL,TOOL,HIGHLIGHT_CERC,NONEKEY]
  23. // Clock Button
  24. // Button=[Halftime,26,372,13,HALFTIME_INC1,HALFTIME_INC1,HALFTIME_INC1_HI,HALFTIME_INC10,HALFTIME_INC10,HALFTIME_INC10_HI,HALFTIME_DEC1,HALFTIME_DEC1,HALFTIME_DEC1_HI,HALFTIME_DEC10,HALFTIME_DEC10,HALFTIME_DEC10_HI,HALFTIME_NR]
  25.  
  26. // what means each of this field:
  27. // Name of Button, pos x for button1, pos y for button1, Nr Anim, Normal Anim for B1, Highlight Anim for B1,pos x for button2, pos y for button2, Nr Anim, Normal Anim for B2, Highlight Anim for B2
  28. // follow Control Buttons:
  29. // posx ,posy , NrAnim, Normal Anim1,Normal Anim2,Highlight Anim, and identical for 2nd Control Button
  30.  
  31. //Prog Auto is put of
  32. //Button=[Branch,12,MENU_TRANSITION,545,52,3,TRN_PROGAUTO,TRN_PROGAUTO,TRN_HI,NONEKEY]
  33.  
  34. // Tir
  35. //Button=[Branch,1,12,MENU_TRANSITION,536,93,3,TRN_TIR,TRN_TIR,TRN_HI,NONEKEY]
  36. // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1] 174
  37. Button=[TrainingBts,1,0,536,93,194,346,281,103,3,TRN_TIR,TRN_TIR,TRN_HI]
  38.  
  39. // Free kick
  40. //Button=[Branch,1,12,MENU_TRANSITION,536,124,3,TRN_PENKICK,TRN_PENKICK,TRN_HI,NONEKEY]
  41. // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1]
  42. Button=[TrainingBts,1,1,536,124,194,346,281,103,3,TRN_PENKICK,TRN_PENKICK,TRN_HI]
  43.  
  44. // Une-deux
  45. //Button=[Branch,1,12,MENU_TRANSITION,536,155,3,TRN_UNDOI,TRN_UNDOI,TRN_HI,NONEKEY]
  46. // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1]
  47. Button=[TrainingBts,1,2,536,155,194,346,281,103,3,TRN_UNDOI,TRN_UNDOI,TRN_HI]
  48.  
  49. // Dribble
  50. //Button=[Branch,1,12,MENU_TRANSITION,536,186,3,TRN_DRIBBLE,TRN_DRIBBLE,TRN_HI,NONEKEY]
  51. // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1]
  52. Button=[TrainingBts,1,3,536,186,194,346,281,103,3,TRN_DRIBBLE,TRN_DRIBBLE,TRN_HI]
  53. // Attack
  54. //Button=[Branch,1,12,MENU_TRANSITION,536,216,3,TRN_ATTACK,TRN_ATTACK,TRN_HI,NONEKEY]
  55. // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1]
  56. Button=[TrainingBts,1,4,536,216,194,346,281,103,3,TRN_ATTACK,TRN_ATTACK,TRN_HI]
  57. // Corner
  58. //Button=[Branch,1,12,MENU_TRANSITION,536,247,3,TRN_CORNER,TRN_CORNER,TRN_HI,NONEKEY]
  59. // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1]
  60. Button=[TrainingBts,1,5,536,247,194,346,281,103,3,TRN_CORNER,TRN_CORNER,TRN_HI]
  61. // Penalty
  62. //Button=[Branch,1,12,MENU_TRANSITION,536,278,3,TRN_PENALTY,TRN_PENALTY,TRN_HI,NONEKEY]
  63. // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1]
  64. Button=[TrainingBts,1,6,536,278,194,346,281,103,3,TRN_PENALTY,TRN_PENALTY,TRN_HI]
  65. // Defense
  66. //Button=[Branch,1,12,MENU_TRANSITION,536,309,3,TRN_DEFENSE,TRN_DEFENSE,TRN_HI,NONEKEY]
  67. // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1]
  68. Button=[TrainingBts,1,7,536,309,194,346,281,103,3,TRN_DEFENSE,TRN_DEFENSE,TRN_HI]
  69.  
  70. // Exit Button branch type
  71. Button=[Branch,8,0,BEFORE_THE_END,53,452,3,EXIT,EXIT,HIGHLIGHT_CERC,ESCAPEKEY]
  72. // Play Button branch type
  73. Button=[Branch,7,0,BEFORE_THE_MATCH,586,452,3,PLAY,PLAY,HIGHLIGHT_CERC,RETURNKEY]
  74.  
  75. Button=[DemoButton]
  76.